If you have ways to increase your movement and flight speed&time such as Hastium or the right combination of Perks, you can fly around the alchemist in circles and consistently avoid the wands, shooting when his shield is down.Due to the nature of its shield and vulnerabilities, a reliable method of killing the High Alchemist for longer runs is to acquire a wand with Lightning Bolt, Thunder Charge, Explosion of Thunder or Ball Lightning (behind a trigger for safety) midway through a standard run along the Main Path and return to the surface via the shaft from the Snowy Depths up to the Lava Lake with a teleport wand or the right perks and potions, it should be a simple matter to reach the arena, and from there a few shots will be enough to take down the Alchemist quickly.These checks are done independently and can result in overlapping shields. It will also raise its shield once every 10 seconds. The High Alchemist raises its shield after receiving 50 damage in a single hit or 75 damage across multiple hits.However there is no animation when the shield activates so it is advised to only go in for damage shortly after the shield is gone, then stop and wait for it to go up again. The Tentacle spell can be very deadly towards the player if reflected, but can still be very effective against the High Alchemist when the shield is down. Unlike a typical projectile shield, everything that hits the High Alchemist's shield will be reflected at the player.Take care that avoiding the first attack does not leave you in the path of the second attack. Each summon orb will summon multiple spectral wand spells, aimed at where you are when that spell is cast.Prediction of when, where, and how the wands will fire is key to survival. Be very careful about your position throughout the fight - each time a wand spell is spawned, it will be aimed directly at where you currently are, and then fire after a short delay.Also, all of the following Spells, except Wand Refresh which has to be one of the dropped spells to unlock, will be permanently unlocked for the player: Upon death, the High Alchemist will violently dissolve into a cloud of magic particles, leaving behind a full heal (only on first kill), Crystal Key and 4 random spells from the list below. Although short ranged, it can be terrible in closed spaces, stunning the player, and leading to deadly follow ups. Can set the player on fire, and can even instantly kill the player on a direct hit unless they have accrued a large amount of HP.Ī cyan electrical wand that fires a Lightning Bolt at the player. The lasers can cleave through most terrain, and are likely to hit the player if they are hiding behind fragile cover.Ī fiery orange wand that shoots a Meteor at the player. Very deadly in enclosed spaces, especially if all three instances of the wand are angled properly.Ī shimmering white wand that fires a burst of explosive lasers, similar to the Pinpoint of Light spell. There are four different types of ethereal wands the High Alchemist's orbs can summon, and each orb will only summon one type of wand.Ī ghastly purple wand that fires a tight cluster of fast, potentially-bouncy beams nearly identical to the above-mentioned Intense Concentrated Light spell. As the orb travels through the air, it will summon three large, ethereal wands that aim at the player before firing, telegraphing their attacks similarly to the Intense Concentrated Light spell. While the player is in its sight, the High Alchemist will periodically fire a bouncy, homing orb projectile, which dissipates after a short time. This shield turns off and on at even intervals throughout the fight, and the player must take care when to fire their wands. It passively generates a special shield around itself - any projectiles that the player fires at this shield will be redirected at the player, changing the projectile's ownership and dealing damage,or casts Explosion dealing massive damage. The High Alchemist moves by floating around very slowly, pursuing the player in a manner similar to Limanuljaska and the many other floating enemies of the world. Be wary, as the High Alchemist can see the player about a full screen away, and may begin attacking before the player sees it. The High Alchemist will remain idle in the center of its arena until the player approaches, at which point it will become aggressive, and the fight will begin.
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